using Content.Server.DeviceNetwork.Systems; using Content.Server.NodeContainer.Nodes; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Server.DeviceNetwork.Components { [RegisterComponent] [Friend(typeof(ApcNetworkSystem))] public class ApcNetworkComponent : Component { public override string Name => "ApcNetworkConnection"; /// /// The node Group the ApcNetworkConnection is connected to /// [ViewVariables] public Node? ConnectedNode; } }