using Content.Shared.Chemistry.Dispenser; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using static Content.Shared.AME.SharedAMEControllerComponent; namespace Content.Client.AME.UI { [UsedImplicitly] public sealed class AMEControllerBoundUserInterface : BoundUserInterface { private AMEWindow? _window; public AMEControllerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new AMEWindow(this); _window.OnClose += Close; _window.OpenCentered(); } /// /// Update the ui each time new state data is sent from the server. /// /// /// Data of the that this ui represents. /// Sent from the server. /// protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); var castState = (AMEControllerBoundUserInterfaceState) state; _window?.UpdateState(castState); //Update window state } public void ButtonPressed(UiButton button, int dispenseIndex = -1) { SendMessage(new UiButtonPressedMessage(button)); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { _window?.Dispose(); } } } }