using Content.Server.Interfaces; using Robust.Shared.GameObjects.Systems; using Robust.Shared.IoC; namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork { public class DeviceNetworkSystem : EntitySystem { private IDeviceNetwork _network; public override void Initialize() { base.Initialize(); _network = IoCManager.Resolve(); } public override void Update(float frameTime) { base.Update(frameTime); if (_network == null) return; //(ノ°Д°)ノ︵ ┻━┻ _network.Update(); } } }