using System.Linq; using Content.Server.Atmos.Components; using Content.Server.NodeContainer; using Content.Server.NodeContainer.Nodes; using Content.Server.Popups; using Content.Shared.Atmos; using Content.Shared.Atmos.Components; using Content.Shared.Construction.Components; using Content.Shared.NodeContainer; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Map.Components; namespace Content.Server.Atmos.EntitySystems; /// /// This handles restricting pipe-based entities from overlapping outlets/inlets with other entities. /// public sealed class PipeRestrictOverlapSystem : EntitySystem { [Dependency] private readonly MapSystem _map = default!; [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly TransformSystem _xform = default!; private readonly List _anchoredEntities = new(); private EntityQuery _nodeContainerQuery; /// public override void Initialize() { SubscribeLocalEvent(OnAnchorStateChanged); SubscribeLocalEvent(OnAnchorAttempt); _nodeContainerQuery = GetEntityQuery(); } private void OnAnchorStateChanged(Entity ent, ref AnchorStateChangedEvent args) { if (!args.Anchored) return; if (HasComp(ent) && CheckOverlap(ent)) { _popup.PopupEntity(Loc.GetString("pipe-restrict-overlap-popup-blocked", ("pipe", ent.Owner)), ent); _xform.Unanchor(ent, Transform(ent)); } } private void OnAnchorAttempt(Entity ent, ref AnchorAttemptEvent args) { if (args.Cancelled) return; if (!_nodeContainerQuery.TryComp(ent, out var node)) return; var xform = Transform(ent); if (CheckOverlap((ent, node, xform))) { _popup.PopupEntity(Loc.GetString("pipe-restrict-overlap-popup-blocked", ("pipe", ent.Owner)), ent, args.User); args.Cancel(); } } [PublicAPI] public bool CheckOverlap(EntityUid uid) { if (!_nodeContainerQuery.TryComp(uid, out var node)) return false; return CheckOverlap((uid, node, Transform(uid))); } public bool CheckOverlap(Entity ent) { if (ent.Comp2.GridUid is not { } grid || !TryComp(grid, out var gridComp)) return false; var indices = _map.TileIndicesFor(grid, gridComp, ent.Comp2.Coordinates); _anchoredEntities.Clear(); _map.GetAnchoredEntities((grid, gridComp), indices, _anchoredEntities); foreach (var otherEnt in _anchoredEntities) { // this should never actually happen but just for safety if (otherEnt == ent.Owner) continue; if (!_nodeContainerQuery.TryComp(otherEnt, out var otherComp)) continue; if (PipeNodesOverlap(ent, (otherEnt, otherComp, Transform(otherEnt)))) return true; } return false; } public bool PipeNodesOverlap(Entity ent, Entity other) { var entDirsAndLayers = GetAllDirectionsAndLayers(ent).ToList(); var otherDirsAndLayers = GetAllDirectionsAndLayers(other).ToList(); foreach (var (dir, layer) in entDirsAndLayers) { foreach (var (otherDir, otherLayer) in otherDirsAndLayers) { if ((dir & otherDir) != 0 && layer == otherLayer) return true; } } return false; IEnumerable<(PipeDirection, AtmosPipeLayer)> GetAllDirectionsAndLayers(Entity pipe) { foreach (var node in pipe.Comp1.Nodes.Values) { // we need to rotate the pipe manually like this because the rotation doesn't update for pipes that are unanchored. if (node is PipeNode pipeNode) yield return (pipeNode.OriginalPipeDirection.RotatePipeDirection(pipe.Comp2.LocalRotation), pipeNode.CurrentPipeLayer); } } } }