using System; using Content.Shared.CCVar; using Robust.Client.Audio.Midi; using Robust.Client.AutoGenerated; using Robust.Client.Graphics; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.XAML; using Robust.Shared; using Robust.Shared.Maths; using Robust.Shared.Configuration; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Client.EscapeMenu.UI.Tabs { [GenerateTypedNameReferences] public partial class AudioTab : Control { [Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IClydeAudio _clydeAudio = default!; public AudioTab() { RobustXamlLoader.Load(this); IoCManager.InjectDependencies(this); AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); ApplyButton.OnPressed += OnApplyButtonPressed; ResetButton.OnPressed += OnResetButtonPressed; MasterVolumeSlider.OnValueChanged += OnMasterVolumeSliderChanged; MidiVolumeSlider.OnValueChanged += OnMidiVolumeSliderChanged; AmbienceCheckBox.OnToggled += OnAmbienceCheckToggled; LobbyMusicCheckBox.OnToggled += OnLobbyMusicCheckToggled; Reset(); } protected override void Dispose(bool disposing) { ApplyButton.OnPressed -= OnApplyButtonPressed; ResetButton.OnPressed -= OnResetButtonPressed; MasterVolumeSlider.OnValueChanged -= OnMasterVolumeSliderChanged; MidiVolumeSlider.OnValueChanged -= OnMidiVolumeSliderChanged; AmbienceCheckBox.OnToggled -= OnAmbienceCheckToggled; base.Dispose(disposing); } private void OnMasterVolumeSliderChanged(Robust.Client.UserInterface.Controls.Range range) { _clydeAudio.SetMasterVolume(MasterVolumeSlider.Value / 100); UpdateChanges(); } private void OnMidiVolumeSliderChanged(Robust.Client.UserInterface.Controls.Range range) { UpdateChanges(); } private void OnAmbienceCheckToggled(BaseButton.ButtonEventArgs args) { UpdateChanges(); } private void OnLobbyMusicCheckToggled(BaseButton.ButtonEventArgs args) { UpdateChanges(); } private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args) { _cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100); _cfg.SetCVar(CVars.MidiVolume, LV100ToDB(MidiVolumeSlider.Value)); _cfg.SetCVar(CCVars.AmbienceBasicEnabled, AmbienceCheckBox.Pressed); _cfg.SetCVar(CCVars.LobbyMusicEnabled, LobbyMusicCheckBox.Pressed); _cfg.SaveToFile(); UpdateChanges(); } private void OnResetButtonPressed(BaseButton.ButtonEventArgs args) { Reset(); } private void Reset() { MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100; MidiVolumeSlider.Value = DBToLV100(_cfg.GetCVar(CVars.MidiVolume)); AmbienceCheckBox.Pressed = _cfg.GetCVar(CCVars.AmbienceBasicEnabled); LobbyMusicCheckBox.Pressed = _cfg.GetCVar(CCVars.LobbyMusicEnabled); UpdateChanges(); } // Note: Rather than moving these functions somewhere, instead switch MidiManager to using linear units rather than dB // Do be sure to rename the setting though private float DBToLV100(float db) { return (MathF.Pow(10, (db / 10)) * 100); } private float LV100ToDB(float lv100) { // Saving negative infinity doesn't work, so use -10000000 instead (MidiManager does it) return MathF.Max(-10000000, MathF.Log(lv100 / 100, 10) * 10); } private void UpdateChanges() { var isMasterVolumeSame = System.Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100) < 0.01f; var isMidiVolumeSame = System.Math.Abs(MidiVolumeSlider.Value - DBToLV100(_cfg.GetCVar(CVars.MidiVolume))) < 0.01f; var isAmbienceSame = AmbienceCheckBox.Pressed == _cfg.GetCVar(CCVars.AmbienceBasicEnabled); var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled); var isEverythingSame = isMasterVolumeSame && isMidiVolumeSame && isAmbienceSame && isLobbySame; ApplyButton.Disabled = isEverythingSame; ResetButton.Disabled = isEverythingSame; MasterVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", MasterVolumeSlider.Value / 100)); MidiVolumeLabel.Text = Loc.GetString("ui-options-volume-percent", ("volume", MidiVolumeSlider.Value / 100)); } } }