using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.DeviceLinking;
using Content.Shared.Guidebook;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Atmos.Piping.Unary.Components
{
// The world if people documented their shit.
[AutoGenerateComponentPause]
[RegisterComponent]
public sealed partial class GasVentPumpComponent : Component
{
///
/// Identifies if the device is enabled by an air alarm. Does not indicate if the device is powered.
/// By default, all air vents start enabled, whether linked to an alarm or not.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
[ViewVariables]
public bool IsDirty { get; set; } = false;
[DataField]
public string Inlet { get; set; } = "pipe";
[DataField]
public string Outlet { get; set; } = "pipe";
[DataField]
public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
[DataField]
public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
[DataField]
public bool UnderPressureLockout { get; set; } = false;
///
/// In releasing mode, do not pump when environment pressure is below this limit.
///
[DataField]
[GuidebookData]
public float UnderPressureLockoutThreshold = 80; // this must be tuned in conjunction with atmos.mmos_spacing_speed
///
/// Pressure locked vents still leak a little (leading to eventual pressurization of sealed sections)
///
///
/// Ratio of pressure difference between pipes and atmosphere that will leak each second, in moles.
/// If the pipes are 200 kPa and the room is spaced, at 0.01 UnderPressureLockoutLeaking, the room will fill
/// at a rate of 2 moles / sec. It will then reach 2 kPa (UnderPressureLockoutThreshold) and begin normal
/// filling after about 20 seconds (depending on room size).
///
/// Since we want to prevent automating the work of atmos, the leaking rate of 0.0001f is set to make auto
/// repressurizing of the development map take about 30 minutes using an oxygen tank (high pressure)
///
[DataField]
public float UnderPressureLockoutLeaking = 0.0001f;
///
/// Is the vent pressure lockout currently manually disabled?
///
[DataField]
public bool IsPressureLockoutManuallyDisabled = false;
///
/// The time when the manual pressure lockout will be reenabled.
///
[DataField]
[AutoPausedField]
public TimeSpan ManualLockoutReenabledAt;
///
/// How long the lockout should remain manually disabled after being interacted with.
///
[DataField]
public TimeSpan ManualLockoutDisabledDuration = TimeSpan.FromSeconds(30); // Enough time to fill a 5x5 room
///
/// How long the doAfter should take when attempting to manually disable the pressure lockout.
///
public float ManualLockoutDisableDoAfter = 2.0f;
[DataField]
public float ExternalPressureBound
{
get => _externalPressureBound;
set
{
_externalPressureBound = Math.Clamp(value, 0, MaxPressure);
}
}
private float _externalPressureBound = Atmospherics.OneAtmosphere;
[DataField]
public float InternalPressureBound
{
get => _internalPressureBound;
set
{
_internalPressureBound = Math.Clamp(value, 0, MaxPressure);
}
}
private float _internalPressureBound = 0;
///
/// Max pressure of the target gas (NOT relative to source).
///
[DataField]
[GuidebookData]
public float MaxPressure = Atmospherics.MaxOutputPressure;
///
/// Pressure pump speed in kPa/s. Determines how much gas is moved.
///
///
/// The pump will attempt to modify the destination's final pressure by this quantity every second. If this
/// is too high, and the vent is connected to a large pipe-net, then someone can nearly instantly flood a
/// room with gas.
///
[DataField]
public float TargetPressureChange = Atmospherics.OneAtmosphere;
///
/// Ratio of max output air pressure and pipe pressure, representing the vent's ability to increase pressure
///
///
/// Vents cannot suck a pipe completely empty, instead pressurizing a section to a max of
/// pipe pressure * PumpPower (in kPa). So a 51 kPa pipe is required for 101 kPA sections at PumpPower 2.0
///
[DataField]
public float PumpPower = 2.0f;
#region Machine Linking
///
/// Whether or not machine linking is enabled for this component.
///
[DataField]
public bool CanLink = false;
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer))]
public string PressurizePort = "Pressurize";
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer))]
public string DepressurizePort = "Depressurize";
[DataField]
public float PressurizePressure = Atmospherics.OneAtmosphere;
[DataField]
public float DepressurizePressure = 0;
// When true, ignore under-pressure lockout. Used to re-fill rooms in air alarm "Fill" mode.
[DataField]
public bool PressureLockoutOverride = false;
#endregion
public GasVentPumpData ToAirAlarmData()
{
return new GasVentPumpData
{
Enabled = Enabled,
Dirty = IsDirty,
PumpDirection = PumpDirection,
PressureChecks = PressureChecks,
ExternalPressureBound = ExternalPressureBound,
InternalPressureBound = InternalPressureBound,
PressureLockoutOverride = PressureLockoutOverride
};
}
public void FromAirAlarmData(GasVentPumpData data)
{
Enabled = data.Enabled;
IsDirty = data.Dirty;
PumpDirection = data.PumpDirection;
PressureChecks = data.PressureChecks;
ExternalPressureBound = data.ExternalPressureBound;
InternalPressureBound = data.InternalPressureBound;
PressureLockoutOverride = data.PressureLockoutOverride;
}
#region GuidebookData
[GuidebookData]
public float DefaultExternalBound => Atmospherics.OneAtmosphere;
#endregion
}
}