using System.Diagnostics.CodeAnalysis;
using System.Text.RegularExpressions;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
namespace Content.Server.Chat.Managers;
///
/// Sanitizes messages!
/// It currently ony removes the shorthands for emotes (like "lol" or "^-^") from a chat message and returns the last
/// emote in their message
///
public sealed class ChatSanitizationManager : IChatSanitizationManager
{
private static readonly (Regex regex, string emoteKey)[] ShorthandToEmote =
[
Entry(":)", "chatsan-smiles"),
Entry(":]", "chatsan-smiles"),
Entry("=)", "chatsan-smiles"),
Entry("=]", "chatsan-smiles"),
Entry("(:", "chatsan-smiles"),
Entry("[:", "chatsan-smiles"),
Entry("(=", "chatsan-smiles"),
Entry("[=", "chatsan-smiles"),
Entry("^^", "chatsan-smiles"),
Entry("^-^", "chatsan-smiles"),
Entry(":(", "chatsan-frowns"),
Entry(":[", "chatsan-frowns"),
Entry("=(", "chatsan-frowns"),
Entry("=[", "chatsan-frowns"),
Entry("):", "chatsan-frowns"),
Entry(")=", "chatsan-frowns"),
Entry("]:", "chatsan-frowns"),
Entry("]=", "chatsan-frowns"),
Entry(":D", "chatsan-smiles-widely"),
Entry("D:", "chatsan-frowns-deeply"),
Entry(":O", "chatsan-surprised"),
Entry(":3", "chatsan-smiles"),
Entry(":S", "chatsan-uncertain"),
Entry(":>", "chatsan-grins"),
Entry(":<", "chatsan-pouts"),
Entry("xD", "chatsan-laughs"),
Entry(":'(", "chatsan-cries"),
Entry(":'[", "chatsan-cries"),
Entry("='(", "chatsan-cries"),
Entry("='[", "chatsan-cries"),
Entry(")':", "chatsan-cries"),
Entry("]':", "chatsan-cries"),
Entry(")'=", "chatsan-cries"),
Entry("]'=", "chatsan-cries"),
Entry(";-;", "chatsan-cries"),
Entry(";_;", "chatsan-cries"),
Entry("qwq", "chatsan-cries"),
Entry(":u", "chatsan-smiles-smugly"),
Entry(":v", "chatsan-smiles-smugly"),
Entry(">:i", "chatsan-annoyed"),
Entry(":i", "chatsan-sighs"),
Entry(":|", "chatsan-sighs"),
Entry(":p", "chatsan-stick-out-tongue"),
Entry(";p", "chatsan-stick-out-tongue"),
Entry(":b", "chatsan-stick-out-tongue"),
Entry("0-0", "chatsan-wide-eyed"),
Entry("o-o", "chatsan-wide-eyed"),
Entry("o.o", "chatsan-wide-eyed"),
Entry("._.", "chatsan-surprised"),
Entry(".-.", "chatsan-confused"),
Entry("-_-", "chatsan-unimpressed"),
Entry("smh", "chatsan-unimpressed"),
Entry("o/", "chatsan-waves"),
Entry("^^/", "chatsan-waves"),
Entry(":/", "chatsan-uncertain"),
Entry(":\\", "chatsan-uncertain"),
Entry("lmao", "chatsan-laughs"),
Entry("lmfao", "chatsan-laughs"),
Entry("lol", "chatsan-laughs"),
Entry("lel", "chatsan-laughs"),
Entry("kek", "chatsan-laughs"),
Entry("rofl", "chatsan-laughs"),
Entry("o7", "chatsan-salutes"),
Entry(";_;7", "chatsan-tearfully-salutes"),
Entry("idk", "chatsan-shrugs"),
Entry(";)", "chatsan-winks"),
Entry(";]", "chatsan-winks"),
Entry("(;", "chatsan-winks"),
Entry("[;", "chatsan-winks"),
Entry(":')", "chatsan-tearfully-smiles"),
Entry(":']", "chatsan-tearfully-smiles"),
Entry("=')", "chatsan-tearfully-smiles"),
Entry("=']", "chatsan-tearfully-smiles"),
Entry("(':", "chatsan-tearfully-smiles"),
Entry("[':", "chatsan-tearfully-smiles"),
Entry("('=", "chatsan-tearfully-smiles"),
Entry("['=", "chatsan-tearfully-smiles"),
];
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
private bool _doSanitize;
public void Initialize()
{
_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => _doSanitize = x, true);
}
///
/// Remove the shorthands from the message, returning the last one found as the emote
///
/// The pre-sanitized message
/// The speaker
/// The sanitized message with shorthands removed
/// The localized emote
/// True if emote has been sanitized out
public bool TrySanitizeEmoteShorthands(string message,
EntityUid speaker,
out string sanitized,
[NotNullWhen(true)] out string? emote)
{
emote = null;
sanitized = message;
if (!_doSanitize)
return false;
// -1 is just a canary for nothing found yet
var lastEmoteIndex = -1;
foreach (var (r, emoteKey) in ShorthandToEmote)
{
// We're using sanitized as the original message until the end so that we can make sure the indices of
// the emotes are accurate.
var lastMatch = r.Match(sanitized);
if (!lastMatch.Success)
continue;
if (lastMatch.Index > lastEmoteIndex)
{
lastEmoteIndex = lastMatch.Index;
emote = _loc.GetString(emoteKey, ("ent", speaker));
}
message = r.Replace(message, string.Empty);
}
sanitized = message.Trim();
return emote is not null;
}
private static (Regex regex, string emoteKey) Entry(string shorthand, string emoteKey)
{
// We have to escape it because shorthands like ":)" or "-_-" would break the regex otherwise.
var escaped = Regex.Escape(shorthand);
// So there are 2 cases:
// - If there is whitespace before it and after it is either punctuation, whitespace, or the end of the line
// Delete the word and the whitespace before
// - If it is at the start of the string and is followed by punctuation, whitespace, or the end of the line
// Delete the word and the punctuation if it exists.
var pattern = new Regex(
$@"\s{escaped}(?=\p{{P}}|\s|$)|^{escaped}(?:\p{{P}}|(?=\s|$))",
RegexOptions.RightToLeft | RegexOptions.IgnoreCase | RegexOptions.Compiled);
return (pattern, emoteKey);
}
}