using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.Atmos.Monitor;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Power;
using Content.Shared.Tag;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Content.Shared.DeviceNetwork.Components;
namespace Content.Server.Atmos.Monitor.Systems;
public sealed class AtmosAlarmableSystem : EntitySystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNet = default!;
[Dependency] private readonly AtmosDeviceNetworkSystem _atmosDevNetSystem = default!;
///
/// An alarm. Has three valid states: Normal, Warning, Danger.
/// Will attempt to fetch the tags from the alarming entity
/// to send over.
///
public const string AlertCmd = "atmos_alarm";
public const string AlertSource = "atmos_alarm_source";
public const string AlertTypes = "atmos_alarm_types";
///
/// Syncs alerts from this alarm receiver to other alarm receivers.
/// Creates a network effect as a result. Note: if the alert receiver
/// is not aware of the device beforehand, it will not sync.
///
public const string SyncAlerts = "atmos_alarmable_sync_alerts";
public const string ResetAll = "atmos_alarmable_reset_all";
public override void Initialize()
{
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnPacketRecv);
SubscribeLocalEvent(OnPowerChange);
}
private void OnMapInit(EntityUid uid, AtmosAlarmableComponent component, MapInitEvent args)
{
TryUpdateAlert(
uid,
TryGetHighestAlert(uid, out var alarm) ? alarm.Value : AtmosAlarmType.Normal,
component,
false);
}
private void OnPowerChange(EntityUid uid, AtmosAlarmableComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
{
Reset(uid, component);
}
else
{
// sussy
_atmosDevNetSystem.Register(uid, null);
_atmosDevNetSystem.Sync(uid, null);
TryUpdateAlert(
uid,
TryGetHighestAlert(uid, out var alarm) ? alarm.Value : AtmosAlarmType.Normal,
component,
false);
}
}
private void OnPacketRecv(EntityUid uid, AtmosAlarmableComponent component, DeviceNetworkPacketEvent args)
{
if (component.IgnoreAlarms) return;
if (!TryComp(uid, out DeviceNetworkComponent? netConn))
return;
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
|| !args.Data.TryGetValue(AlertSource, out HashSet>? sourceTags))
{
return;
}
var isValid = sourceTags.Any(source => component.SyncWithTags.Contains(source));
if (!isValid)
{
return;
}
switch (cmd)
{
case AlertCmd:
// Set the alert state, and then cache it so we can calculate
// the maximum alarm state at all times.
if (!args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosAlarmType state))
{
break;
}
if (args.Data.TryGetValue(AlertTypes, out AtmosMonitorThresholdTypeFlags types) && component.MonitorAlertTypes != AtmosMonitorThresholdTypeFlags.None)
{
isValid = (types & component.MonitorAlertTypes) != 0;
}
if (!component.NetworkAlarmStates.ContainsKey(args.SenderAddress))
{
if (!isValid)
{
break;
}
component.NetworkAlarmStates.Add(args.SenderAddress, state);
}
else
{
// This is because if the alert is no longer valid,
// it may mean that the threshold we need to look at has
// been removed from the threshold types passed:
// basically, we need to reset this state to normal here.
component.NetworkAlarmStates[args.SenderAddress] = isValid ? state : AtmosAlarmType.Normal;
}
if (!TryGetHighestAlert(uid, out var netMax, component))
{
netMax = AtmosAlarmType.Normal;
}
TryUpdateAlert(uid, netMax.Value, component);
break;
case ResetAll:
Reset(uid, component);
break;
case SyncAlerts:
if (!args.Data.TryGetValue(SyncAlerts,
out IReadOnlyDictionary? alarms))
{
break;
}
foreach (var (key, alarm) in alarms)
{
if (!component.NetworkAlarmStates.TryAdd(key, alarm))
{
component.NetworkAlarmStates[key] = alarm;
}
}
if (TryGetHighestAlert(uid, out var maxAlert, component))
{
TryUpdateAlert(uid, maxAlert.Value, component);
}
break;
}
}
private void TryUpdateAlert(EntityUid uid, AtmosAlarmType type, AtmosAlarmableComponent alarmable, bool sync = true)
{
if (alarmable.LastAlarmState == type)
{
return;
}
if (sync)
{
SyncAlertsToNetwork(uid, null, alarmable);
}
alarmable.LastAlarmState = type;
UpdateAppearance(uid, type);
PlayAlertSound(uid, type, alarmable);
RaiseLocalEvent(uid, new AtmosAlarmEvent(type), true);
}
public void SyncAlertsToNetwork(EntityUid uid, string? address = null, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
{
if (!Resolve(uid, ref alarmable, ref tags) || alarmable.ReceiveOnly)
{
return;
}
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = SyncAlerts,
[SyncAlerts] = alarmable.NetworkAlarmStates,
[AlertSource] = tags.Tags
};
_deviceNet.QueuePacket(uid, address, payload);
}
///
/// Forces this alarmable to have a specific alert. This will not be reset until the alarmable
/// is manually reset. This will store the alarmable as a device in its network states.
///
///
///
///
public void ForceAlert(EntityUid uid, AtmosAlarmType alarmType,
AtmosAlarmableComponent? alarmable = null, DeviceNetworkComponent? devNet = null, TagComponent? tags = null)
{
if (!Resolve(uid, ref alarmable, ref devNet, ref tags))
{
return;
}
TryUpdateAlert(uid, alarmType, alarmable, false);
if (alarmable.ReceiveOnly)
{
return;
}
if (!alarmable.NetworkAlarmStates.TryAdd(devNet.Address, alarmType))
{
alarmable.NetworkAlarmStates[devNet.Address] = alarmType;
}
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AlertCmd,
[DeviceNetworkConstants.CmdSetState] = alarmType,
[AlertSource] = tags.Tags
};
_deviceNet.QueuePacket(uid, null, payload);
}
///
/// Resets the state of this alarmable to normal.
///
///
///
public void Reset(EntityUid uid, AtmosAlarmableComponent? alarmable = null, TagComponent? tags = null)
{
if (!Resolve(uid, ref alarmable, ref tags, false) || alarmable.LastAlarmState == AtmosAlarmType.Normal)
{
return;
}
alarmable.NetworkAlarmStates.Clear();
TryUpdateAlert(uid, AtmosAlarmType.Normal, alarmable);
if (!alarmable.ReceiveOnly)
{
var payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = ResetAll,
[AlertSource] = tags.Tags
};
_deviceNet.QueuePacket(uid, null, payload);
}
}
public void ResetAllOnNetwork(EntityUid uid, AtmosAlarmableComponent? alarmable = null)
{
if (!Resolve(uid, ref alarmable) || alarmable.ReceiveOnly)
{
return;
}
Reset(uid, alarmable);
}
///
/// Tries to get the highest possible alert stored in this alarm.
///
///
///
///
///
public bool TryGetHighestAlert(EntityUid uid, [NotNullWhen(true)] out AtmosAlarmType? alarm,
AtmosAlarmableComponent? alarmable = null)
{
alarm = null;
if (!Resolve(uid, ref alarmable, false))
{
return false;
}
foreach (var alarmState in alarmable.NetworkAlarmStates.Values)
{
alarm = alarm == null || alarm < alarmState ? alarmState : alarm;
}
return alarm != null;
}
private void PlayAlertSound(EntityUid uid, AtmosAlarmType alarm, AtmosAlarmableComponent alarmable)
{
if (alarm == AtmosAlarmType.Danger)
{
_audioSystem.PlayPvs(alarmable.AlarmSound, uid, AudioParams.Default.WithVolume(alarmable.AlarmVolume));
}
}
private void UpdateAppearance(EntityUid uid, AtmosAlarmType alarm)
{
_appearance.SetData(uid, AtmosMonitorVisuals.AlarmType, alarm);
}
}
public sealed class AtmosAlarmEvent : EntityEventArgs
{
public AtmosAlarmType AlarmType { get; }
public AtmosAlarmEvent(AtmosAlarmType netMax)
{
AlarmType = netMax;
}
}