using Content.Server.AI.Utility.AiLogic; using Content.Server.AI.WorldState; using Content.Server.GameObjects.Components.Movement; using Robust.Shared.GameObjects; namespace Content.Server.AI.Utility { public static class UtilityAiHelpers { public static Blackboard GetBlackboard(IEntity entity) { if (!entity.TryGetComponent(out AiControllerComponent aiControllerComponent)) { return null; } if (aiControllerComponent is UtilityAi utilityAi) { return utilityAi.Blackboard; } return null; } } }