using Content.Server.Body.Systems;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Guardian;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Guardian
{
///
/// A guardian has a host it's attached to that it fights for. A fighting spirit.
///
public sealed class GuardianSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DamageableSystem _damageSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnCreatorUse);
SubscribeLocalEvent(OnCreatorInteract);
SubscribeLocalEvent(OnCreatorExamine);
SubscribeLocalEvent(OnDoAfter);
SubscribeLocalEvent(OnGuardianShutdown);
SubscribeLocalEvent(OnGuardianMove);
SubscribeLocalEvent(OnGuardianDamaged);
SubscribeLocalEvent(OnGuardianPlayerAttached);
SubscribeLocalEvent(OnGuardianPlayerDetached);
SubscribeLocalEvent(OnHostInit);
SubscribeLocalEvent(OnHostMove);
SubscribeLocalEvent(OnHostStateChange);
SubscribeLocalEvent(OnHostShutdown);
SubscribeLocalEvent(OnPerformAction);
SubscribeLocalEvent(OnGuardianAttackAttempt);
}
private void OnGuardianShutdown(EntityUid uid, GuardianComponent component, ComponentShutdown args)
{
var host = component.Host;
component.Host = null;
if (!TryComp(host, out GuardianHostComponent? hostComponent))
return;
_container.Remove(uid, hostComponent.GuardianContainer);
hostComponent.HostedGuardian = null;
QueueDel(hostComponent.ActionEntity);
hostComponent.ActionEntity = null;
}
private void OnPerformAction(EntityUid uid, GuardianHostComponent component, GuardianToggleActionEvent args)
{
if (args.Handled)
return;
if (_container.IsEntityInContainer(uid))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-inside-container"), uid, uid);
return;
}
if (component.HostedGuardian != null)
ToggleGuardian(uid, component);
args.Handled = true;
}
private void OnGuardianPlayerDetached(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args)
{
var host = component.Host;
if (!TryComp(host, out var hostComponent) || TerminatingOrDeleted(host.Value))
{
QueueDel(uid);
return;
}
RetractGuardian(host.Value, hostComponent, uid, component);
}
private void OnGuardianPlayerAttached(EntityUid uid, GuardianComponent component, PlayerAttachedEvent args)
{
var host = component.Host;
if (!HasComp(host))
{
QueueDel(uid);
return;
}
_popupSystem.PopupEntity(Loc.GetString("guardian-available"), host.Value, host.Value);
}
private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
{
component.GuardianContainer = _container.EnsureContainer(uid, "GuardianContainer");
_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
}
private void OnHostShutdown(EntityUid uid, GuardianHostComponent component, ComponentShutdown args)
{
if (component.HostedGuardian is not {} guardian)
return;
// Ensure held items are dropped before deleting guardian.
if (HasComp(guardian))
_bodySystem.GibBody(component.HostedGuardian.Value);
QueueDel(guardian);
QueueDel(component.ActionEntity);
component.ActionEntity = null;
}
private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args)
{
if (args.Cancelled || args.Target != component.Host)
return;
// why is this server side code? This should be in shared
_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), uid, PopupType.LargeCaution);
args.Cancel();
}
public void ToggleGuardian(EntityUid user, GuardianHostComponent hostComponent)
{
if (!TryComp(hostComponent.HostedGuardian, out var guardianComponent))
return;
if (guardianComponent.GuardianLoose)
RetractGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
else
ReleaseGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
}
///
/// Adds the guardian host component to the user and spawns the guardian inside said component
///
private void OnCreatorUse(EntityUid uid, GuardianCreatorComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = true;
UseCreator(args.User, args.User, uid, component);
}
private void OnCreatorInteract(EntityUid uid, GuardianCreatorComponent component, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = true;
UseCreator(args.User, args.Target.Value, uid, component);
}
private void UseCreator(EntityUid user, EntityUid target, EntityUid injector, GuardianCreatorComponent component)
{
if (component.Used)
{
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-empty-invalid-creation"), user, user);
return;
}
// Can only inject things with the component...
if (!HasComp(target))
{
var msg = Loc.GetString("guardian-activator-invalid-target", ("entity", Identity.Entity(target, EntityManager, user)));
_popupSystem.PopupEntity(msg, user, user);
return;
}
// If user is already a host don't duplicate.
if (HasComp(target))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-already-present-invalid-creation"), user, user);
return;
}
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.InjectionDelay, new GuardianCreatorDoAfterEvent(), injector, target: target, used: injector){BreakOnMove = true});
}
private void OnDoAfter(EntityUid uid, GuardianCreatorComponent component, DoAfterEvent args)
{
if (args.Handled || args.Args.Target == null)
return;
if (args.Cancelled || component.Deleted || component.Used || !_handsSystem.IsHolding(args.Args.User, uid, out _) || HasComp(args.Args.Target))
return;
var hostXform = Transform(args.Args.Target.Value);
var host = EnsureComp(args.Args.Target.Value);
// Use map position so it's not inadvertantly parented to the host + if it's in a container it spawns outside I guess.
var guardian = Spawn(component.GuardianProto, _transform.GetMapCoordinates(args.Args.Target.Value, xform: hostXform));
_container.Insert(guardian, host.GuardianContainer);
host.HostedGuardian = guardian;
if (TryComp(guardian, out var guardianComp))
{
guardianComp.Host = args.Args.Target.Value;
_audio.PlayPvs(guardianComp.InjectSound, args.Args.Target.Value);
_popupSystem.PopupEntity(Loc.GetString("guardian-created"), args.Args.Target.Value, args.Args.Target.Value);
// Exhaust the activator
component.Used = true;
}
else
{
Log.Error($"Tried to spawn a guardian that doesn't have {nameof(GuardianComponent)}");
QueueDel(guardian);
}
args.Handled = true;
}
///
/// Triggers when the host receives damage which puts the host in either critical or killed state
///
private void OnHostStateChange(EntityUid uid, GuardianHostComponent component, MobStateChangedEvent args)
{
if (component.HostedGuardian == null)
return;
TryComp(component.HostedGuardian, out var guardianComp);
if (args.NewMobState == MobState.Critical)
{
_popupSystem.PopupEntity(Loc.GetString("guardian-host-critical-warn"), component.HostedGuardian.Value, component.HostedGuardian.Value);
if (guardianComp != null)
_audio.PlayPvs(guardianComp.CriticalSound, component.HostedGuardian.Value);
}
else if (args.NewMobState == MobState.Dead)
{
if (guardianComp != null)
_audio.PlayPvs(guardianComp.DeathSound, uid);
RemComp(uid);
}
}
///
/// Handles guardian receiving damage and splitting it with the host according to his defence percent
///
private void OnGuardianDamaged(EntityUid uid, GuardianComponent component, DamageChangedEvent args)
{
if (args.DamageDelta == null || component.Host == null || component.DamageShare == 0)
return;
_damageSystem.TryChangeDamage(
component.Host,
args.DamageDelta * component.DamageShare,
origin: args.Origin,
ignoreResistances: true,
interruptsDoAfters: false);
_popupSystem.PopupEntity(Loc.GetString("guardian-entity-taking-damage"), component.Host.Value, component.Host.Value);
}
///
/// Triggers while trying to examine an activator to see if it's used
///
private void OnCreatorExamine(EntityUid uid, GuardianCreatorComponent component, ExaminedEvent args)
{
if (component.Used)
args.PushMarkup(Loc.GetString("guardian-activator-empty-examine"));
}
///
/// Called every time the host moves, to make sure the distance between the host and the guardian isn't too far
///
private void OnHostMove(EntityUid uid, GuardianHostComponent component, ref MoveEvent args)
{
if (!TryComp(component.HostedGuardian, out GuardianComponent? guardianComponent) ||
!guardianComponent.GuardianLoose)
{
return;
}
CheckGuardianMove(uid, component.HostedGuardian.Value, component);
}
///
/// Called every time the guardian moves: makes sure it's not out of it's allowed distance
///
private void OnGuardianMove(EntityUid uid, GuardianComponent component, ref MoveEvent args)
{
if (!component.GuardianLoose || component.Host == null)
return;
CheckGuardianMove(component.Host.Value, uid, guardianComponent: component);
}
///
/// Retract the guardian if either the host or the guardian move away from each other.
///
private void CheckGuardianMove(
EntityUid hostUid,
EntityUid guardianUid,
GuardianHostComponent? hostComponent = null,
GuardianComponent? guardianComponent = null,
TransformComponent? hostXform = null,
TransformComponent? guardianXform = null)
{
if (TerminatingOrDeleted(guardianUid) || TerminatingOrDeleted(hostUid))
return;
if (!Resolve(hostUid, ref hostComponent, ref hostXform) ||
!Resolve(guardianUid, ref guardianComponent, ref guardianXform))
{
return;
}
if (!guardianComponent.GuardianLoose)
return;
if (!_transform.InRange(guardianXform.Coordinates, hostXform.Coordinates, guardianComponent.DistanceAllowed))
RetractGuardian(hostUid, hostComponent, guardianUid, guardianComponent);
}
private void ReleaseGuardian(EntityUid host, GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
{
if (guardianComponent.GuardianLoose)
{
DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
return;
}
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
_container.Remove(guardian, hostComponent.GuardianContainer);
DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
guardianComponent.GuardianLoose = true;
}
private void RetractGuardian(EntityUid host,GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
{
if (!guardianComponent.GuardianLoose)
{
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
return;
}
_container.Insert(guardian, hostComponent.GuardianContainer);
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
_popupSystem.PopupEntity(Loc.GetString("guardian-entity-recall"), host);
guardianComponent.GuardianLoose = false;
}
}
}