namespace Content.Shared.Chat { /// /// Chat channels that the player can select in the chat box. /// /// /// Maps to , giving better names. /// [Flags] public enum ChatSelectChannel : ushort { None = 0, /// /// Chat heard by players within earshot /// Local = ChatChannel.Local, /// /// Chat heard by players right next to each other /// Whisper = ChatChannel.Whisper, /// /// Radio messages /// Radio = ChatChannel.Radio, /// /// Local out-of-character channel /// LOOC = ChatChannel.LOOC, /// /// Out-of-character channel /// OOC = ChatChannel.OOC, /// /// Emotes /// Emotes = ChatChannel.Emotes, /// /// Deadchat /// Dead = ChatChannel.Dead, /// /// Admin chat /// Admin = ChatChannel.AdminChat, Console = ChatChannel.Unspecified } }