using Content.Server.Administration.Logs;
using Content.Shared.Construction;
using Content.Shared.Database;
using JetBrains.Annotations;
namespace Content.Server.Construction.Completions;
///
/// Generate an admin log upon reaching this node. Useful for dangerous construction (e.g., modular grenades)
///
[UsedImplicitly]
public sealed partial class AdminLog : IGraphAction
{
[DataField("logType")]
public LogType LogType = LogType.Construction;
[DataField("impact")]
public LogImpact Impact = LogImpact.Medium;
[DataField("message", required: true)]
public string Message = string.Empty;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
var logManager = IoCManager.Resolve();
if (userUid.HasValue)
logManager.Add(LogType, Impact, $"{Message} - Entity: {entityManager.ToPrettyString(uid):entity}, User: {entityManager.ToPrettyString(userUid.Value):player}");
else
logManager.Add(LogType, Impact, $"{Message} - Entity: {entityManager.ToPrettyString(uid):entity}");
}
}