using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Server.Chat;
///
/// Makes the entity speak when triggered. If the item has UseDelay component, the system will respect that cooldown.
///
[RegisterComponent]
public sealed partial class SpeakOnTriggerComponent : Component
{
///
/// The identifier for the dataset prototype containing messages to be spoken by this entity.
///
[DataField(required: true)]
public ProtoId Pack = string.Empty;
}