using Content.Server.Anomaly.Effects;
namespace Content.Server.Anomaly.Components;
///
/// Shuffle Particle types in some situations
///
[RegisterComponent, Access(typeof(ShuffleParticlesAnomalySystem))]
public sealed partial class ShuffleParticlesAnomalyComponent : Component
{
///
/// Prob() chance to randomize particle types after Anomaly pulation
///
[DataField]
public bool ShuffleOnPulse = false;
///
/// Prob() chance to randomize particle types after APE or CHIMP projectile
///
[DataField]
public bool ShuffleOnParticleHit = false;
///
/// Chance to random particles
///
[DataField]
public float Prob = 0.5f;
}