using Content.Server.Administration; using Content.Server.EUI; using Content.Server.NPC.UI; using Content.Shared.Administration; using Robust.Shared.Console; namespace Content.Server.NPC.Commands; [AdminCommand(AdminFlags.Debug)] public sealed class NpcCommand : LocalizedEntityCommands { [Dependency] private readonly EuiManager _euiManager = default!; public override string Command => "npc"; public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } playerSession) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } _euiManager.OpenEui(new NPCEui(), playerSession); } }