using Robust.Client.Graphics;
using Robust.Shared.Graphics;
namespace Content.Client.Explosion;
[RegisterComponent]
public sealed partial class ExplosionVisualsTexturesComponent : Component
{
///
/// Uid of the client-side point light entity for this explosion.
///
public EntityUid LightEntity;
///
/// How intense an explosion needs to be at a given tile in order to progress to the next fire-intensity RSI state. See also
///
public float IntensityPerState;
///
/// The textures used for the explosion fire effect. Each fire-state is associated with an explosion
/// intensity range, and each stat itself has several textures.
///
public List FireFrames = new();
public Color? FireColor;
}