using System; using System.Collections.Generic; using Robust.Shared.Network; using static Content.Shared.GameTicking.SharedGameTicker; namespace Content.Client.Interfaces { public interface IClientGameTicker { bool IsGameStarted { get; } string ServerInfoBlob { get; } bool AreWeReady { get; } bool DisallowedLateJoin { get; } DateTime StartTime { get; } bool Paused { get; } Dictionary Status { get; } IReadOnlyList JobsAvailable { get; } void Initialize(); event Action InfoBlobUpdated; event Action LobbyStatusUpdated; event Action LobbyReadyUpdated; event Action LobbyLateJoinStatusUpdated; event Action> LobbyJobsAvailableUpdated; } }