using Content.Server.Objectives.Systems; using Content.Shared.Roles; using Content.Shared.Roles.Jobs; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; /// /// Requires that the player not have a certain job to have this objective. /// [RegisterComponent, Access(typeof(NotJobRequirementSystem))] public sealed partial class NotJobRequirementComponent : Component { /// /// ID of the job to ban from having this objective. /// [DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer))] public string Job = string.Empty; }