using Content.Server.Objectives.Systems; namespace Content.Server.Objectives.Components; /// /// Requires that there are a certain number of other traitors alive for this objective to be given. /// [RegisterComponent, Access(typeof(MultipleTraitorsRequirementSystem))] public sealed partial class MultipleTraitorsRequirementComponent : Component { /// /// Number of traitors, excluding yourself, that have to exist. /// [DataField, ViewVariables(VVAccess.ReadWrite)] public int Traitors = 2; }