using Content.Shared.CombatMode.Pacification;
namespace Content.Server.Traits.Assorted;
///
/// This handles enforced pacifism.
///
public sealed class PacifistSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in EntityQuery())
{
EnsureComp(comp.Owner); // It's a status effect so just enforce it.
}
}
}