using Content.Shared.Light.Component; using Robust.Shared.Audio; using Robust.Shared.GameObjects; namespace Content.Client.Light.Components { /// /// Component that represents a handheld expendable light which can be activated and eventually dies over time. /// [RegisterComponent] public class ExpendableLightComponent : SharedExpendableLightComponent { public IPlayingAudioStream? PlayingStream { get; set; } } }