using System; using Content.Client.Kitchen.Components; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Player; namespace Content.Client.Kitchen.EntitySystems { public class MicrowaveSystem : EntitySystem { public void StartSoundLoop(MicrowaveComponent microwave) { StopSoundLoop(microwave); microwave.PlayingStream = SoundSystem.Play(Filter.Local(), microwave.LoopingSound.GetSound(), microwave.Owner, AudioParams.Default.WithAttenuation(1).WithMaxDistance(5).WithLoop(true)); } public void StopSoundLoop(MicrowaveComponent microwave) { try { microwave.PlayingStream?.Stop(); } catch (Exception _) { // TODO: HOLY SHIT EXPOSE SOME DISPOSED PROPERTY ON PLAYING STREAM OR SOMETHING. } } } }