using Content.Shared.Hands.EntitySystems; using Content.Shared.Interaction; using Content.Shared.Stacks; using Content.Shared.Verbs; using Content.Shared.Examine; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.Item; public abstract class SharedItemSystem : EntitySystem { [Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] protected readonly SharedContainerSystem Container = default!; public const int ItemSizeWeightTiny = 1; public const int ItemSizeWeightSmall = 2; public const int ItemSizeWeightNormal = 4; public const int ItemSizeWeightLarge = 8; public const int ItemSizeWeightHuge = 16; public const int ItemSizeWeightGinormous = 32; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(AddPickupVerb); SubscribeLocalEvent(OnHandInteract, before: new []{typeof(SharedItemSystem)}); SubscribeLocalEvent(OnStackCountChanged); SubscribeLocalEvent(OnGetState); SubscribeLocalEvent(OnHandleState); SubscribeLocalEvent(OnExamine); } #region Public API public void SetSize(EntityUid uid, ItemSize size, ItemComponent? component = null) { if (!Resolve(uid, ref component, false)) return; component.Size = size; Dirty(uid, component); } public void SetHeldPrefix(EntityUid uid, string? heldPrefix, ItemComponent? component = null) { if (!Resolve(uid, ref component, false)) return; if (component.HeldPrefix == heldPrefix) return; component.HeldPrefix = heldPrefix; Dirty(uid, component); VisualsChanged(uid); } /// /// Copy all item specific visuals from another item. /// public void CopyVisuals(EntityUid uid, ItemComponent otherItem, ItemComponent? item = null) { if (!Resolve(uid, ref item)) return; item.RsiPath = otherItem.RsiPath; item.InhandVisuals = otherItem.InhandVisuals; item.HeldPrefix = otherItem.HeldPrefix; Dirty(uid, item); VisualsChanged(uid); } #endregion private void OnHandInteract(EntityUid uid, ItemComponent component, InteractHandEvent args) { if (args.Handled) return; args.Handled = _handsSystem.TryPickup(args.User, uid, animateUser: false); } protected virtual void OnStackCountChanged(EntityUid uid, ItemComponent component, StackCountChangedEvent args) { } private void OnHandleState(EntityUid uid, ItemComponent component, ref ComponentHandleState args) { if (args.Current is not ItemComponentState state) return; component.Size = state.Size; SetHeldPrefix(uid, state.HeldPrefix, component); } private void OnGetState(EntityUid uid, ItemComponent component, ref ComponentGetState args) { args.State = new ItemComponentState(component.Size, component.HeldPrefix); } private void AddPickupVerb(EntityUid uid, ItemComponent component, GetVerbsEvent args) { if (args.Hands == null || args.Using != null || !args.CanAccess || !args.CanInteract || !_handsSystem.CanPickupAnyHand(args.User, args.Target, handsComp: args.Hands, item: component)) return; InteractionVerb verb = new(); verb.Act = () => _handsSystem.TryPickupAnyHand(args.User, args.Target, checkActionBlocker: false, handsComp: args.Hands, item: component); verb.Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/pickup.svg.192dpi.png")); // if the item already in a container (that is not the same as the user's), then change the text. // this occurs when the item is in their inventory or in an open backpack Container.TryGetContainingContainer(args.User, out var userContainer); if (Container.TryGetContainingContainer(args.Target, out var container) && container != userContainer) verb.Text = Loc.GetString("pick-up-verb-get-data-text-inventory"); else verb.Text = Loc.GetString("pick-up-verb-get-data-text"); args.Verbs.Add(verb); } private void OnExamine(EntityUid uid, ItemComponent component, ExaminedEvent args) { args.PushMarkup(Loc.GetString("item-component-on-examine-size", ("size", GetItemSizeLocale(component.Size)))); } /// /// Notifies any entity that is holding or wearing this item that they may need to update their sprite. /// /// /// This is used for updating both inhand sprites and clothing sprites, but it's here just cause it needs to /// be in one place. /// public virtual void VisualsChanged(EntityUid owner) { } [PublicAPI] public static string GetItemSizeLocale(ItemSize size) { return Robust.Shared.Localization.Loc.GetString($"item-component-size-{size.ToString()}"); } [PublicAPI] public static int GetItemSizeWeight(ItemSize size) { switch (size) { case ItemSize.Tiny: return ItemSizeWeightTiny; case ItemSize.Small: return ItemSizeWeightSmall; case ItemSize.Normal: return ItemSizeWeightNormal; case ItemSize.Large: return ItemSizeWeightLarge; case ItemSize.Huge: return ItemSizeWeightHuge; case ItemSize.Ginormous: return ItemSizeWeightGinormous; default: throw new ArgumentOutOfRangeException(nameof(size), size, null); } } }