using System;
using SS14.Shared.GameObjects;
using SS14.Shared.Map;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Weapons.Ranged
{
public class SharedRangedWeaponComponent : Component
{
private float _fireRate;
private bool _automatic;
public override string Name => "RangedWeapon";
public override uint? NetID => ContentNetIDs.RANGED_WEAPON;
///
/// If true, this weapon is fully automatic, holding down left mouse button will keep firing it.
///
public bool Automatic => _automatic;
///
/// If the weapon is automatic, controls how many shots can be fired per second.
///
public float FireRate => _fireRate;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fireRate, "firerate", 4);
serializer.DataField(ref _automatic, "automatic", false);
}
[Serializable, NetSerializable]
protected class FireMessage : ComponentMessage
{
public readonly GridCoordinates Target;
public readonly int Tick;
public FireMessage(GridCoordinates target, int tick)
{
Target = target;
Tick = tick;
}
}
}
}