using System; using System.Collections.Generic; using Content.Server.GameObjects.Components.Materials; using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.EntitySystems; using Content.Shared.Construction; using Content.Shared.GameObjects.Components.Construction; using SS14.Server.GameObjects; using SS14.Server.GameObjects.EntitySystems; using SS14.Server.Interfaces.GameObjects; using SS14.Shared.GameObjects; using SS14.Shared.Interfaces.GameObjects; using SS14.Shared.Interfaces.GameObjects.Components; using SS14.Shared.Interfaces.Network; using SS14.Shared.IoC; using SS14.Shared.Map; using SS14.Shared.Maths; using SS14.Shared.Prototypes; namespace Content.Server.GameObjects.Components.Construction { public class ConstructorComponent : SharedConstructorComponent { public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) { base.HandleMessage(message, netChannel, component); switch (message) { case TryStartStructureConstructionMessage tryStart: TryStartStructureConstruction(tryStart.Location, tryStart.PrototypeName, tryStart.Angle, tryStart.Ack); break; } } void TryStartStructureConstruction(GridCoordinates loc, string prototypeName, Angle angle, int ack) { var protoMan = IoCManager.Resolve(); var prototype = protoMan.Index(prototypeName); var transform = Owner.GetComponent(); if (!loc.InRange(transform.GridPosition, InteractionSystem.INTERACTION_RANGE)) { return; } if (prototype.Stages.Count < 2) { throw new InvalidOperationException($"Prototype '{prototypeName}' does not have enough stages."); } var stage0 = prototype.Stages[0]; if (!(stage0.Forward is ConstructionStepMaterial matStep)) { throw new NotImplementedException(); } // Try to find the stack with the material in the user's hand. var hands = Owner.GetComponent(); var activeHand = hands.GetActiveHand?.Owner; if (activeHand == null) { return; } if (!activeHand.TryGetComponent(out StackComponent stack) || !ConstructionComponent.MaterialStackValidFor(matStep, stack)) { return; } if (!stack.Use(matStep.Amount)) { return; } // OK WE'RE GOOD CONSTRUCTION STARTED. var entMgr = IoCManager.Resolve(); var AudioSystem = IoCManager.Resolve().GetEntitySystem(); AudioSystem.Play("/Audio/items/deconstruct.ogg", loc); if (prototype.Stages.Count == 2) { // Exactly 2 stages, so don't make an intermediate frame. var ent = entMgr.ForceSpawnEntityAt(prototype.Result, loc); ent.GetComponent().LocalRotation = angle; } else { var frame = entMgr.ForceSpawnEntityAt("structureconstructionframe", loc); var construction = frame.GetComponent(); construction.Init(prototype); frame.GetComponent().LocalRotation = angle; } var msg = new AckStructureConstructionMessage(ack); SendNetworkMessage(msg); } } }