using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components { [NetSerializable, Serializable] public class WelderComponentState : ComponentState { public float FuelCapacity { get; } public float Fuel { get; } public bool Activated { get; } public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER) { FuelCapacity = fuelCapacity; Fuel = fuel; Activated = activated; } } }