using System; using Content.Server.Atmos.Piping.Components; using Content.Server.NodeContainer.NodeGroups; using Content.Shared.Atmos; using Robust.Shared.GameObjects; using Robust.Shared.Maths; namespace Content.Server.Atmos.Components { [RegisterComponent] [ComponentReference(typeof(IGridAtmosphereComponent))] [ComponentReference(typeof(GridAtmosphereComponent))] [Serializable] public class UnsimulatedGridAtmosphereComponent : GridAtmosphereComponent, IGridAtmosphereComponent { public override string Name => "UnsimulatedGridAtmosphere"; public override bool Simulated => false; } }