using System;
using System.Collections;
using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Dependency = Robust.Shared.IoC.DependencyAttribute;
namespace Content.Server.Atmos.Components
{
///
/// This is our SSAir equivalent.
///
[ComponentReference(typeof(IGridAtmosphereComponent))]
[RegisterComponent, Serializable]
public class GridAtmosphereComponent : Component, IGridAtmosphereComponent, ISerializationHooks
{
public override string Name => "GridAtmosphere";
public virtual bool Simulated => true;
[ViewVariables]
public bool RevalidatePaused { get; set; } = false;
[ViewVariables]
public bool ProcessingPaused { get; set; } = false;
[ViewVariables]
public float Timer { get; set; } = 0f;
[ViewVariables]
public int UpdateCounter { get; set; } = 0;
[DataField("uniqueMixes")]
public List? UniqueMixes;
[DataField("tiles")]
public Dictionary? TilesUniqueMixes;
[ViewVariables]
public readonly Dictionary Tiles = new(1000);
[ViewVariables]
public readonly HashSet ActiveTiles = new(1000);
[ViewVariables]
public int ActiveTilesCount => ActiveTiles.Count;
[ViewVariables]
public readonly HashSet ExcitedGroups = new(1000);
[ViewVariables]
public int ExcitedGroupCount => ExcitedGroups.Count;
[ViewVariables]
public readonly HashSet HotspotTiles = new(1000);
[ViewVariables]
public int HotspotTilesCount => HotspotTiles.Count;
[ViewVariables]
public readonly HashSet SuperconductivityTiles = new(1000);
[ViewVariables]
public int SuperconductivityTilesCount => SuperconductivityTiles.Count;
[ViewVariables]
public HashSet HighPressureDelta = new(1000);
[ViewVariables]
public int HighPressureDeltaCount => HighPressureDelta.Count;
[ViewVariables]
public readonly HashSet PipeNets = new();
[ViewVariables]
public readonly HashSet AtmosDevices = new();
[ViewVariables]
public Queue CurrentRunTiles = new();
[ViewVariables]
public Queue CurrentRunExcitedGroups = new();
[ViewVariables]
public Queue CurrentRunPipeNet = new();
[ViewVariables]
public Queue CurrentRunAtmosDevices = new();
[ViewVariables]
public readonly HashSet InvalidatedCoords = new(1000);
[ViewVariables]
public Queue CurrentRunInvalidatedCoordinates = new();
[ViewVariables]
public int InvalidatedCoordsCount => InvalidatedCoords.Count;
[ViewVariables]
public long EqualizationQueueCycleControl { get; set; }
[ViewVariables]
public AtmosphereProcessingState State { get; set; } = AtmosphereProcessingState.TileEqualize;
void ISerializationHooks.BeforeSerialization()
{
var uniqueMixes = new List();
var uniqueMixHash = new Dictionary();
var tiles = new Dictionary();
foreach (var (indices, tile) in Tiles)
{
if (tile.Air == null) continue;
if (uniqueMixHash.TryGetValue(tile.Air, out var index))
{
tiles[indices] = index;
continue;
}
uniqueMixes.Add(tile.Air);
var newIndex = uniqueMixes.Count - 1;
uniqueMixHash[tile.Air] = newIndex;
tiles[indices] = newIndex;
}
if (uniqueMixes.Count == 0) uniqueMixes = null;
if (tiles.Count == 0) tiles = null;
UniqueMixes = uniqueMixes;
TilesUniqueMixes = tiles;
}
}
}