using Robust.Shared.Serialization; namespace Content.Shared.TextScreen; [Serializable, NetSerializable] public enum TextScreenVisuals : byte { /// /// Should this show any text?
/// Expects a . ///
On, /// /// What text to show?
/// Expects a . ///
ScreenText, /// /// What is the target time?
/// Expects a . ///
TargetTime }