using Robust.Shared.Serialization;
namespace Content.Shared.TextScreen;
[Serializable, NetSerializable]
public enum TextScreenVisuals : byte
{
///
/// Should this show any text?
/// Expects a .
///
On,
///
/// What text to show?
/// Expects a .
///
ScreenText,
///
/// What is the target time?
/// Expects a .
///
TargetTime
}