using System.Numerics;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Pinpointer;
public abstract class SharedNavMapSystem : EntitySystem
{
public const byte ChunkSize = 4;
///
/// Converts the chunk's tile into a bitflag for the slot.
///
public static int GetFlag(Vector2i relativeTile)
{
return 1 << (relativeTile.X * ChunkSize + relativeTile.Y);
}
///
/// Converts the chunk's tile into a bitflag for the slot.
///
public static Vector2i GetTile(int flag)
{
var value = Math.Log2(flag);
var x = (int) value / ChunkSize;
var y = (int) value % ChunkSize;
var result = new Vector2i(x, y);
DebugTools.Assert(GetFlag(result) == flag);
return new Vector2i(x, y);
}
[Serializable, NetSerializable]
protected sealed class NavMapComponentState : ComponentState
{
public Dictionary TileData = new();
public List Beacons = new();
}
[Serializable, NetSerializable]
public readonly record struct NavMapBeacon(Color Color, string Text, Vector2 Position);
}