using Robust.Shared.Serialization; namespace Content.Shared.MedicalScanner; /// /// On interacting with an entity retrieves the entity UID for use with getting the current damage of the mob. /// [Serializable, NetSerializable] public sealed class HealthAnalyzerScannedUserMessage : BoundUserInterfaceMessage { public readonly NetEntity? TargetEntity; public float Temperature; public float BloodLevel; public HealthAnalyzerScannedUserMessage(NetEntity? targetEntity, float temperature, float bloodLevel) { TargetEntity = targetEntity; Temperature = temperature; BloodLevel = bloodLevel; } }