using Content.Shared.Drunk;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.StatusEffects;
///
/// Applies the drunk status effect to this entity.
/// The duration of the effect is equal to modified by scale.
///
///
public sealed partial class DrunkEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly SharedDrunkSystem _drunk = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var boozePower = args.Effect.BoozePower * args.Scale;
_drunk.TryApplyDrunkenness(entity, boozePower);
}
}
///
public sealed partial class Drunk : EntityEffectBase
{
///
/// BoozePower is how long each metabolism cycle will make the drunk effect last for.
///
[DataField]
public TimeSpan BoozePower = TimeSpan.FromSeconds(3f);
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-drunk", ("chance", Probability));
}