using Content.Server.Explosion.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Transform;
namespace Content.Server.EntityEffects.Effects.Transform;
///
/// Creates an explosion at this entity's position.
/// Intensity is modified by scale.
///
///
public sealed partial class ExplosionEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly ExplosionSystem _explosion = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var intensity = MathF.Min(args.Effect.IntensityPerUnit * args.Scale, args.Effect.MaxTotalIntensity);
_explosion.QueueExplosion(
entity,
args.Effect.ExplosionType,
intensity,
args.Effect.IntensitySlope,
args.Effect.MaxIntensity,
args.Effect.TileBreakScale);
}
}