using Content.Server.Botany.Components; using Content.Server.Botany.Systems; using Content.Shared.EntityEffects; using Content.Shared.EntityEffects.Effects.Botany.PlantAttributes; namespace Content.Server.EntityEffects.Effects.Botany.PlantAttributes; public sealed partial class PlantAdjustMutationLevelEntityEffectSystem : EntityEffectSystem { [Dependency] private readonly PlantHolderSystem _plantHolder = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { if (entity.Comp.Seed == null || entity.Comp.Dead) return; entity.Comp.Health += args.Effect.Amount; _plantHolder.CheckHealth(entity, entity.Comp); } }