using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.Piping.Components; using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.Components; using Content.Shared.Atmos; using Content.Shared.Atmos.Components; using Content.Shared.Atmos.EntitySystems; using Content.Shared.Audio; using JetBrains.Annotations; namespace Content.Server.Atmos.Piping.Binary.EntitySystems; [UsedImplicitly] public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem { [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!; [Dependency] private readonly NodeContainerSystem _nodeContainer = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnPumpUpdated); } private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args) { if (!pump.Enabled || (TryComp(uid, out var power) && !power.Powered) || !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet)) { _ambientSoundSystem.SetAmbience(uid, false); return; } var outputStartingPressure = outlet.Air.Pressure; if (outputStartingPressure >= pump.TargetPressure) { _ambientSoundSystem.SetAmbience(uid, false); return; // No need to pump gas if target has been reached. } if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0) { // We calculate the necessary moles to transfer using our good ol' friend PV=nRT. var pressureDelta = pump.TargetPressure - outputStartingPressure; var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R); var removed = inlet.Air.Remove(transferMoles); _atmosphereSystem.Merge(outlet.Air, removed); _ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f); } } }