using SS14.Shared.GameObjects;
using SS14.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
public abstract class ToolComponent : Component
{
///
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
///
public float SpeedModifier { get; set; } = 1;
public override void LoadParameters(YamlMappingNode mapping)
{
if (mapping.TryGetNode("Speed", out YamlNode node))
{
SpeedModifier = node.AsFloat();
}
}
///
/// Status modifier which determines whether or not we can act as a tool at this time
///
///
public virtual bool CanUse()
{
return true;
}
}
}