using Content.Shared.Chat; using Robust.Server.Player; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Players; namespace Content.Server.Chat.Managers { public interface IChatManager { void Initialize(); /// /// Dispatch a server announcement to every connected player. /// /// /// Override the color of the message being sent. void DispatchServerAnnouncement(string message, Color? colorOverride = null); void DispatchServerMessage(ICommonSession player, string message, bool suppressLog = false); void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type); void SendHookOOC(string sender, string message); void SendAdminAnnouncement(string message); void SendAdminAlert(string message); void SendAdminAlert(EntityUid player, string message); void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0); void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0); void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0); void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0); bool MessageCharacterLimit(IPlayerSession player, string message); } }