using Content.Shared.DoAfter;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage.Components;
[Serializable, NetSerializable]
public sealed class DumpableDoAfterEvent : SimpleDoAfterEvent
{
}
///
/// Lets you dump this container on the ground using a verb,
/// or when interacting with it on a disposal unit or placeable surface.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class DumpableComponent : Component
{
///
/// How long each item adds to the doafter.
///
[DataField("delayPerItem"), AutoNetworkedField]
public TimeSpan DelayPerItem = TimeSpan.FromSeconds(0.2);
///
/// The multiplier modifier
///
[DataField("multiplier"), AutoNetworkedField]
public float Multiplier = 1.0f;
}