using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Shared.Access
{
///
/// Defines a single access level that can be stored on ID cards and checked for.
///
[Prototype("accessLevel")]
public class AccessLevelPrototype : IPrototype
{
public void LoadFrom(YamlMappingNode mapping)
{
ID = mapping.GetNode("id").AsString();
if (mapping.TryGetNode("name", out var nameNode))
{
Name = nameNode.AsString();
}
else
{
Name = ID;
}
Name = Loc.GetString(Name);
}
public string ID { get; private set; }
///
/// The player-visible name of the access level, in the ID card console and such.
///
public string Name { get; private set; }
}
}