#nullable enable
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
[RequiresExplicitImplementation]
public interface IThrowCollide
{
void HitBy(ThrowCollideEventArgs eventArgs) {}
void DoHit(ThrowCollideEventArgs eventArgs) {}
}
public class ThrowCollideEventArgs : EventArgs
{
///
/// The entity that threw and hit .
///
public IEntity? User { get; }
///
/// The entity thrown by that hit
///
public IEntity Thrown { get; }
///
/// The entity hit with by
///
public IEntity Target { get; }
public ThrowCollideEventArgs(IEntity? user, IEntity thrown, IEntity target)
{
User = user;
Thrown = thrown;
Target = target;
}
}
public class ThrowCollideMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// The entity that threw .
///
public IEntity? User { get; }
///
/// The entity thrown by that hit
///
public IEntity Thrown { get; }
///
/// The entity hit with by
///
public IEntity Target { get; }
public ThrowCollideMessage(IEntity? user, IEntity thrown, IEntity target)
{
User = user;
Thrown = thrown;
Target = target;
}
}
}