using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Rotatable
{
[RegisterComponent]
public class RotatableComponent : Component
{
public override string Name => "Rotatable";
///
/// If true, this entity can be rotated even while anchored.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool RotateWhileAnchored { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.RotateWhileAnchored, "rotateWhileAnchored", false);
}
private void TryRotate(IEntity user, Angle angle)
{
if (!RotateWhileAnchored && Owner.TryGetComponent(out IPhysBody physics))
{
if (physics.BodyType == BodyType.Static)
{
Owner.PopupMessage(user, Loc.GetString("It's stuck."));
return;
}
}
Owner.Transform.LocalRotation += angle;
}
[Verb]
public sealed class RotateVerb : Verb
{
protected override void GetData(IEntity user, RotatableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) || (!component.RotateWhileAnchored && component.Owner.TryGetComponent(out IPhysBody physics) && physics.BodyType == BodyType.Static))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.CategoryData = VerbCategories.Rotate;
data.Text = Loc.GetString("Rotate clockwise");
data.IconTexture = "/Textures/Interface/VerbIcons/rotate_cw.svg.96dpi.png";
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(-90));
}
}
[Verb]
public sealed class RotateCounterVerb : Verb
{
protected override void GetData(IEntity user, RotatableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user) || (!component.RotateWhileAnchored && component.Owner.TryGetComponent(out IPhysBody physics) && physics.BodyType == BodyType.Static))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.CategoryData = VerbCategories.Rotate;
data.Text = Loc.GetString("Rotate counter-clockwise");
data.IconTexture = "/Textures/Interface/VerbIcons/rotate_ccw.svg.96dpi.png";
}
protected override void Activate(IEntity user, RotatableComponent component)
{
component.TryRotate(user, Angle.FromDegrees(90));
}
}
}
}