using Content.Shared.Popups; using Robust.Server.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Player; namespace Content.Server.Popups { public class PopupSystem : SharedPopupSystem { public override void PopupCursor(string message, Filter filter) { RaiseNetworkEvent(new PopupCursorEvent(message), filter); } public override void PopupCoordinates(string message, EntityCoordinates coordinates, Filter filter) { RaiseNetworkEvent(new PopupCoordinatesEvent(message, coordinates), filter); } public override void PopupEntity(string message, EntityUid uid, Filter filter) { RaiseNetworkEvent(new PopupEntityEvent(message, uid), filter); } } }