using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Client.Graphics;
namespace Content.Client.Parallax.Data
{
[ImplicitDataDefinitionForInheritors]
public interface IParallaxTextureSource
{
///
/// Generates or loads the texture.
/// Note that this should be cached, but not necessarily *here*.
///
Task GenerateTexture(CancellationToken cancel = default);
}
}