using Content.Shared.Gateway; using Robust.Client.GameObjects; namespace Content.Client.Gateway.UI; public sealed class GatewayBoundUserInterface : BoundUserInterface { private GatewayWindow? _window; public GatewayBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new GatewayWindow(); _window.OpenPortal += destination => { SendMessage(new GatewayOpenPortalMessage(destination)); }; _window.OnClose += Close; _window?.OpenCentered(); } protected override void Dispose(bool disposing) { base.Dispose(disposing); _window?.Dispose(); _window = null; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not GatewayBoundUserInterfaceState current) return; _window?.UpdateState(current); } }