using Content.Shared.FixedPoint;
namespace Content.Server.Nutrition.Components;
///
/// Entities with this component occasionally spill some of their drink when drinking.
///
[RegisterComponent]
public sealed partial class MessyDrinkerComponent : Component
{
[DataField]
public float SpillChance = 0.2f;
///
/// The amount of solution that is spilled when procs.
///
[DataField]
public FixedPoint2 SpillAmount = 1.0;
[DataField]
public LocId? SpillMessagePopup;
}