using Content.Server.Objectives.Systems;
using Content.Server.Thief.Systems;
namespace Content.Server.Objectives.Components;
///
/// An abstract component that allows other systems to count adjacent objects as "stolen" when controlling other systems
///
[RegisterComponent, Access(typeof(StealConditionSystem), typeof(ThiefBeaconSystem))]
public sealed partial class StealAreaComponent : Component
{
[DataField]
public bool Enabled = true;
[DataField]
public float Range = 1f;
///
/// all the minds that will be credited with stealing from this area.
///
[DataField]
public HashSet Owners = new();
}