using System.Linq;
using Content.IntegrationTests.Pair;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Players;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.Minds;
// This partial class contains misc helper functions for other tests.
public sealed partial class MindTests
{
///
/// Gets a server-client pair and ensures that the client is attached to a simple mind test entity.
///
///
/// Without this, it may be possible that a tests starts with the client attached to an entity that does not match
/// the player's mind's current entity, likely because some previous test directly changed the players attached
/// entity.
///
private static async Task SetupPair(bool dirty = false)
{
var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true,
Dirty = dirty
});
var entMan = pair.Server.ResolveDependency();
var playerMan = pair.Server.ResolveDependency();
var mindSys = entMan.System();
var player = playerMan.ServerSessions.Single();
EntityUid entity = default;
Mind mind = default!;
await pair.Server.WaitPost(() =>
{
entity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mind = mindSys.CreateMind(player.UserId);
mindSys.TransferTo(mind, entity);
});
await PoolManager.RunTicksSync(pair, 5);
Assert.Multiple(() =>
{
Assert.That(player.ContentData()?.Mind, Is.EqualTo(mind));
Assert.That(player.AttachedEntity, Is.EqualTo(entity));
Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
});
return pair;
}
private static async Task BecomeGhost(TestPair pair, bool visit = false)
{
var entMan = pair.Server.ResolveDependency();
var playerMan = pair.Server.ResolveDependency();
var mindSys = entMan.System();
EntityUid ghostUid = default;
Mind mind = default!;
var player = playerMan.ServerSessions.Single();
await pair.Server.WaitAssertion(() =>
{
var oldUid = player.AttachedEntity;
ghostUid = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
mind = mindSys.GetMind(player.UserId);
Assert.That(mind, Is.Not.Null);
if (visit)
{
mindSys.Visit(mind, ghostUid);
return;
}
mindSys.TransferTo(mind, ghostUid);
if (oldUid != null)
entMan.DeleteEntity(oldUid.Value);
});
await PoolManager.RunTicksSync(pair, 5);
Assert.Multiple(() =>
{
Assert.That(entMan.HasComponent(ghostUid));
Assert.That(player.AttachedEntity, Is.EqualTo(ghostUid));
Assert.That(mind.CurrentEntity, Is.EqualTo(ghostUid));
});
if (!visit)
Assert.That(mind.VisitingEntity, Is.Null);
return ghostUid;
}
private static async Task VisitGhost(Pair.TestPair pair, bool _ = false)
{
return await BecomeGhost(pair, visit: true);
}
///
/// Get the player's current mind and check that the entities exists.
///
private static Mind GetMind(Pair.TestPair pair)
{
var playerMan = pair.Server.ResolveDependency();
var entMan = pair.Server.ResolveDependency();
var player = playerMan.ServerSessions.SingleOrDefault();
Assert.That(player, Is.Not.Null);
var mind = player.ContentData()!.Mind;
Assert.That(mind, Is.Not.Null);
Assert.Multiple(() =>
{
Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
});
return mind;
}
private static async Task Disconnect(Pair.TestPair pair)
{
var netManager = pair.Client.ResolveDependency();
var playerMan = pair.Server.ResolveDependency();
var player = playerMan.ServerSessions.Single();
var mind = player.ContentData()!.Mind;
await pair.Client.WaitAssertion(() =>
{
netManager.ClientDisconnect("Disconnect command used.");
});
await PoolManager.RunTicksSync(pair, 5);
Assert.Multiple(() =>
{
Assert.That(player.Status, Is.EqualTo(SessionStatus.Disconnected));
Assert.That(mind.UserId, Is.Not.Null);
Assert.That(mind.Session, Is.Null);
});
}
private static async Task Connect(Pair.TestPair pair, string username)
{
var netManager = pair.Client.ResolveDependency();
var playerMan = pair.Server.ResolveDependency();
Assert.That(!playerMan.ServerSessions.Any());
await Task.WhenAll(pair.Client.WaitIdleAsync(), pair.Client.WaitIdleAsync());
pair.Client.SetConnectTarget(pair.Server);
await pair.Client.WaitPost(() => netManager.ClientConnect(null!, 0, username));
await PoolManager.RunTicksSync(pair, 5);
var player = playerMan.ServerSessions.Single();
Assert.That(player.Status, Is.EqualTo(SessionStatus.InGame));
}
private static async Task DisconnectReconnect(Pair.TestPair pair)
{
var playerMan = pair.Server.ResolveDependency();
var player = playerMan.ServerSessions.Single();
var name = player.Name;
var id = player.UserId;
await Disconnect(pair);
await Connect(pair, name);
// Session has changed
var newSession = playerMan.ServerSessions.Single();
Assert.Multiple(() =>
{
Assert.That(newSession, Is.Not.EqualTo(player));
Assert.That(newSession.UserId, Is.EqualTo(id));
});
return newSession;
}
}