namespace Content.Server.Nuke;
///
/// This handles labelling an entity with a nuclear bomb label.
///
public sealed class NukeLabelSystem : EntitySystem
{
[Dependency] private readonly NukeSystem _nuke = default!;
///
public override void Initialize()
{
SubscribeLocalEvent(OnMapInit);
}
private void OnMapInit(EntityUid uid, NukeLabelComponent nuke, MapInitEvent args)
{
var label = Loc.GetString(nuke.NukeLabel, ("serial", _nuke.GenerateRandomNumberString(nuke.SerialLength)));
var meta = MetaData(uid);
meta.EntityName = $"{meta.EntityName} ({label})";
}
}