using System;
using System.Collections.Generic;
using Content.Shared.Cloning;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Components
{
///
/// Shared class for ChemMasterComponent. Provides a way for entities to split reagents from a beaker and produce pills and bottles via a user interface.
///
public class SharedChemMasterComponent : Component
{
[DataField("beakerSlot")]
public ItemSlot BeakerSlot = new();
public override string Name => "ChemMaster";
public const string SolutionName = "buffer";
[Serializable, NetSerializable]
public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool HasBeaker;
public readonly FixedPoint2 BeakerCurrentVolume;
public readonly FixedPoint2 BeakerMaxVolume;
public readonly string ContainerName;
///
/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
///
public readonly IReadOnlyList ContainerReagents;
///
/// A list of the reagents and their amounts within the buffer, if applicable.
///
public readonly IReadOnlyList BufferReagents;
public readonly string DispenserName;
public readonly bool BufferModeTransfer;
public readonly FixedPoint2 BufferCurrentVolume;
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, FixedPoint2 beakerCurrentVolume, FixedPoint2 beakerMaxVolume, string containerName,
string dispenserName, IReadOnlyList containerReagents, IReadOnlyList bufferReagents, bool bufferModeTransfer, FixedPoint2 bufferCurrentVolume)
{
HasPower = hasPower;
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;
BeakerMaxVolume = beakerMaxVolume;
ContainerName = containerName;
DispenserName = dispenserName;
ContainerReagents = containerReagents;
BufferReagents = bufferReagents;
BufferModeTransfer = bufferModeTransfer;
BufferCurrentVolume = bufferCurrentVolume;
}
}
///
/// Message data sent from client to server when a ChemMaster ui button is pressed.
///
[Serializable, NetSerializable]
public class UiActionMessage : BoundUserInterfaceMessage
{
public readonly UiAction action;
public readonly FixedPoint2 amount;
public readonly string id = "";
public readonly bool isBuffer;
public readonly int pillAmount;
public readonly int bottleAmount;
public UiActionMessage(UiAction _action, FixedPoint2? _amount, string? _id, bool? _isBuffer, int? _pillAmount, int? _bottleAmount)
{
action = _action;
if (action == UiAction.ChemButton)
{
amount = _amount.GetValueOrDefault();
if (_id == null)
{
id = "null";
}
else
{
id = _id;
}
isBuffer = _isBuffer.GetValueOrDefault();
}
else
{
pillAmount = _pillAmount.GetValueOrDefault();
bottleAmount = _bottleAmount.GetValueOrDefault();
}
}
}
[Serializable, NetSerializable]
public enum ChemMasterUiKey
{
Key
}
///
/// Used in to specify which button was pressed.
///
public enum UiAction
{
Eject,
Transfer,
Discard,
ChemButton,
CreatePills,
CreateBottles
}
}
}