using Content.Server.Chemistry.Components; using Content.Shared.Chemistry.EntitySystems; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameObjects; namespace Content.Server.Chemistry.EntitySystems { [UsedImplicitly] public sealed class ChemMasterSystem : SharedChemMasterSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent((_, comp, _) => comp.UpdateUserInterface()); SubscribeLocalEvent((_, comp, _) => comp.UpdateUserInterface()); SubscribeLocalEvent((_, comp, _) => comp.UpdateUserInterface()); SubscribeLocalEvent((_, comp, _) => comp.UpdateUserInterface()); } } }